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DarkBASIC Professional | 
enlarge | From: Enteractive Inc. Category: Software
List Price: $99.99 Buy New: $86.49 You Save: $13.50 (14%)
New (6) Used (2) from $50.00
Rating: 13 reviews Sales Rank: 2986
Format: Cd-rom Platforms: Windows 98, Windows 2000, Windows Me, Windows Xp ESRB: Everyone 10+ Media: CD-ROM Number Of Items: 1 Batteries Included: No Operating System: Windows XP Home Edition Shipping Weight (lbs): 1.1 Dimensions (in): 9.7 x 8 x 2.1 Legal Disclaimer: Warranty does not cover misuse of product.
MPN: 18888 UPC: 708828188886 EAN: 0708828188886 ASIN: B0000C7FOD
Release Date: September 15, 2003 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand new, factory sealed in original box. Ships USPS First Class Mail, get it in 2-5 days!
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| Features:
| • | Powerful language for creating games | | • | Ideal for both beginners and more experienced programmers | | • | Create 2-D and 3-D effects | | • | Make games using Quake 3 levels | | • | Powerful, flexible, and easy to use |
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| Editorial Reviews:
Product Description Introducing DarkBasic Pro a powerful yet easy to learn programming language for creating games. PC Plus calls DarkBasic Pro "Specifically suited to both new programmers and veterans alike." DarkBasic Pro lets you create ANY type of game with almost any kind of 2D/3D effect and even lets you make games using Quake3 levels. It's that powerful flexible and easy to use. Binary Space Partitioning for fast screen draws Pixel & Vertex shaders for more realistic look Bone based animation support for smooth character movement 2 environment mapping techniques for realistic reflections Multitexturing for more varied and exciting game scenes Light mapping for creating atmospheric shadows Professional Editor (IDE) with Windows XP style controls for quicker programming Particle system that lets you create sparks explosions water or snow Multiple player support for LAN and internet game creation And much much more!System Requirements: IBM PC or 100% compatible computer Intel Pentium II 300 or higher processor Windows 95/98/Me/2000/XP 64 MB RAM 450 MB hard disk space 4x CD-ROM drive or higher Direct3D compatible graphics card (with 8 MB or above) DirectX compatible sound card Keyboard DirectX 7.0aFormat: WIN 9598ME2000XP Genre: PRODUCTIVITY UPC: 708828188886 Manufacturer No: 18888
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| Customer Reviews: Read 8 more reviews...
Junk October 29, 2006 5 out of 10 found this review helpful
I bought this, installed it, patched it, and then started going through the rather incomplete and disorganized documentation. The examples I played around with all worked fine. I started writing my own program, a simple math game with basic sprites and speech. I wrote a simple speech and graphics routine, which mostly worked. I wanted to try to figure out why one of my functions was going into an infinite loop and so I started the Debug mode, so I could watch what the variables were doing (very simple, basic, and common programming practice). Blat - debug mode crashes. Debug mode works on much simpler programs and for the few examples I tried out, but on my 200 line routine it generates exceptions. After the crash, I opened my project and found that everything I had written in my source had been reverted to an old version. I know for a fact that it was saved many times since then, but for some reason it decided to recall an old version for loading, as if all my Saves after an arbitrary point never happened. If I can't run debug mode on my programs or save my sources, then what's the point of this software? Complete and total buggy garbage.
You need other resources August 5, 2006 5 out of 7 found this review helpful
DarkBasic Professional has a nicely written manual and is pretty powerful. If you're looking to make a Quake-like game, you may be dissappointed to find that it does not have a graphics editor or a map editor. Those you are going to have to purchase (or download) separately. It would be nice if there was an OpenSource graphics suite available.
Powerful, easy to use game development March 11, 2006 12 out of 12 found this review helpful
If you're looking to create the next Doom 3 or Half-Life 2, then I can't really recommend this program. If you want to make an advanced FPS game, or a simple pong game, then I can recommend Dark Basic. In fact, Dark Basic Professional is probably capable of creating any kind of game that you can come up with. The catch? You have to program it yourself, all from scratch. Dark Basic makes manipulating 3D data extremely easy, but it's not a game creation package which lets you click and create. If you are determined enough, it's easy to learn all of Dark Basic's commands, as half of programming a game is in the logic. Dark Basic will hardly limit you, and will give you capabilities that were probably impossibly hard for you to use in C++. The end result of creating a game from scratch results in a tremendous sense of satisfaction, especially when you share it with friends and family. Although previous versions of Dark Basic Professional had some hardly crippling bugs, most of them have been eliminated, and with the release of upgrade 6.0, DBPro is a very stable development engine. Overall, I totally recommend this to anyone who wants to create a game, but is determined enough to learn how.
Just recieved my copy of DarkBasic pro AND.... January 18, 2006 7 out of 10 found this review helpful
I give the DB Pro 5 stars, but I am totally disappointed in Amazon.com and The Gamecreaters, heres why
The first thing I noticed is my box is different than that shown here... http://darkbasicpro.thegamecreators.com
I didnt recieve any of the free software stated in the link above
I cant find the Over 45 Demo's Over 25 Tutorials Over 600 Textures Over 120 Sound Effects 900 3D Models That is stated here... http://darkbasic.thegamecreators.com/
I applied the .59 upgrade patch and now my program wont start. It says its missing MSVCR71.dll file.
The original version was 1.05
I cant believe the darkbasic.com is advertising this product, yet Amazon.com is shipping some ancient version. Hopefully I will be able to resolve this issue...
Great expectations leads to disappointment April 13, 2005 20 out of 22 found this review helpful
I'm an Artist / Animator not a programmer. I tried learning C++, Java, Unreal Script. No matter how hard I try, I just can't learn it. When I heard there was a 3D game engine around which uses a derivitave of BASIC as the core language, I can't tell you how psyched I was. So I went to the DarkBasic website and they have DarkBasic, which is cheap, and DarkBasic Professional, which is a bit more, so I figured I'd check out the basic package and start simple. First thing you find is that there is no real How To Use This Product. There is a help feature of sorts, but code examples are of the cribnote variety: they are not actual working code examples but syntactical representations of code. A college professor with knowledge of basic computer science could decipher it. But if no one has taken the time to explain to you what an X and Y coordinate is, for instance, how are you going to know that X and Y means insert numbers here? Fortunately I did know a bit about BASIC from my old Commodore 64 days, but even so, couldn't make anything happen till going to the homepage for tutorials. There are a couple on the main page. If you follow the first tutorial, you can toss together a few basic elements into a rudimentary first person shooter game. However I didn't want to make yet another of way too many first person shooter games. I have other game ideas. So I go in search of more tutorials and there is a mere smattering of unfinished references around. Fortunately, a friend of mine loans me the 750 page book: Beginner's Guide to DarkBasic Programming. Unfortunately, if you took away all the author's attempts to impress you with his knowledge of computer science, it boils down to maybe 20 pages of actual content. (On page 48 they're still explaining how to install the software.) After getting my hands on what useless tidbit's I could find about as far as documentation, I was starting to get the understanding of how it worked, but still needed fuel for the fire. I marched down to the library and checked out every book on Liberty Basic, GWBasic, Microsoft Basic, etc, and starting translating the beginner's examples into DB. Now I was finally able to make some headway! Before long I was manipulating 3D game content around like I'd been doing it all my life. I started finding a few bugs here and there, then come to find out, they are no longer doing any updates to DarkBasic 1. It's obsolete. So I got the DarkBasic Professional Demo. First of all there are some problems with the Editor. It's incomplete. Apparently the guy who was working on that part left the company due to "personal differences" and left them without the source code, so any problems there cannot be fixed. [...] I would give this 6 stars on concept alone. However the the implementaion leaves much to be desired. For documentation, they get a big fat ZERO
I think this product has a tremendous amount of potential if they would just finish what they started before moving on to another project. They could easily have one of the premiere game authoring platforms if they would just get back on track with their core BASIC engine and stop trying to follow in the footsteps of HalfLife and Unreal Tournament
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