{"id":3371,"date":"2026-01-14T15:58:17","date_gmt":"2026-01-14T15:58:17","guid":{"rendered":"https:\/\/scienceblog.com\/horizon\/?p=3371"},"modified":"2026-01-14T15:58:17","modified_gmt":"2026-01-14T15:58:17","slug":"on-with-the-show-ai-and-virtual-reality-step-in-to-transform-live-performance","status":"publish","type":"post","link":"https:\/\/scienceblog.com\/horizon\/3371\/on-with-the-show-ai-and-virtual-reality-step-in-to-transform-live-performance\/","title":{"rendered":"On with the show: AI and virtual reality step in to transform live performance"},"content":{"rendered":"<p>EU-funded researchers are using emerging technologies to create new, immersive experiences and reimagine the future of live performance.<\/p>\n<p><em>By<\/em> Gareth Willmer<\/p>\n<p>In September 2025, a stage performance with a difference took place at Porto\u2019s Coliseum theatre in northern Portugal. In\u00a0<em>Re-embodied Machine<\/em>, a dancer wearing motion sensors interacted with lights and sound that responded to his movements as he whirled across the stage.<\/p>\n<p>The live performance, which used AI, was watched in person by more than 300 people. It was also captured in real time and transmitted via virtual reality (VR) streaming to 200 online viewers, who saw an avatar mirroring the performance in a 3D reconstruction of the theatre.<\/p>\n<p>The experiment offered a small glimpse into how digital tools are reshaping live art.<\/p>\n<p><strong>Positive feedback<\/strong><\/p>\n<p>The results give reason for optimism about using emerging technologies in the performing arts, said Dr\u202fVassilis\u202fKatsouros, director of the Institute for Language and Speech Processing at IT research and innovation organisation ATHENA in Athens, Greece.<\/p>\n<p>\u201cWe received enthusiastic comments from the live audience and even from people who tried the VR,\u201d he said. \u201cAlthough there were limitations, and it wasn\u2019t a perfect replica of the physical performance, we achieved a VR transmission in a real setting with spectators. The technology is now there to start finding the right ingredients.\u201d<\/p>\n<p><em>Re-embodied Machine<\/em>\u00a0marked the culmination of a three-year EU-funded initiative called\u00a0PREMIERE, led by Katsouros and involving cultural and research organisations in\u00a0Cyprus, France, Greece, the Netherlands, Portugal and Spain. These included technology research centres, theatre and dance companies, performance venues, arts universities and archives.<\/p>\n<p>The PREMIERE team explored how technologies such as AI and VR can interact with the performing arts. They developed tools to support these kinds of interaction and expand remote access to shows.<\/p>\n<p><strong>Multidisciplinary performance<\/strong><\/p>\n<p>As audiences fill up theatres in the future, such innovations may lend a spectacular new edge to productions.<\/p>\n<p>\u201cThe PREMIERE project explored very interesting use cases where we could see how these technologies are performing in real life,\u201d said Katsouros.<\/p>\n<p>Alongside live performances, another strand of the initiative tested VR rehearsals between remotely located performers in a virtual theatre. The quality of interaction exceeded expectations.<\/p>\n<p>\u201cThe actors were impressed by the usability of the VR headsets, which captured facial expressions so they could properly interact,\u201d said Dr\u202fAggelos\u00a0Gkiokas, an AI researcher at ATHENA who is also an amateur dancer and co-coordinator of PREMIERE along with Katsouros.<\/p>\n<p>\u201cWhen two actors hugged each other in one virtual rehearsal, they described it as a really emotional moment.\u201d<\/p>\n<p>Gkiokas said the performing arts offer a strong research foundation for developing advanced digital tools for wider use.<\/p>\n<p>\u201cIn both theatre and dance, we find facial and language expressions that are outside the norm,\u201d he said. \u201cThat makes such performances a good training environment for AI algorithms to understand and replicate extreme expressions that machines cannot capture today.\u201d<\/p>\n<p><strong>Creative potential<\/strong><\/p>\n<p>Such technologies, he added, create opportunities not possible today \u2013 from interacting with imaginary characters to adding visual and audio effects that are not currently feasible. They can also improve access for those unable to attend performances for geographical or health reasons.<\/p>\n<p>They also offer audiences the chance to view the stage from different angles and zoom in, or even play a more interactive role in new types of performance.<\/p>\n<p>Beyond the live experience, the project team explored how digital tools could deepen understanding of past performances. Another strand added functions such as 3D visualisation and automatic subtitling to archive footage, allowing artistic directors, researchers and actors to view and study it in a new light.<\/p>\n<p>For actors and dancers, the work during PREMIERE highlighted the value of closer collaboration with technology to understand what is possible and open new opportunities for co-creation.<\/p>\n<p>\u201cOne of the project\u2019s most interesting outcomes was that it created a common language between the two separate worlds of the performing arts and technology,\u201d said Dr Kleanthis\u00a0Neokleous, who leads the immersive technologies group at the CYENS\u202fCentre\u202fof\u202fExcellence in Nicosia, Cyprus &#8211; which is also involved in the PREMIERE project.<\/p>\n<p><strong>Beyond the stage<\/strong><\/p>\n<p>Neokleous said the cultural and creative industries have become a key area for exploring AI and VR at CYENS, with performing arts groups both in Cyprus and elsewhere in Europe now approaching the centre to discuss collaboration.<\/p>\n<p>He also explained that the arts can provide a valuable research testbed for applying advanced technologies to other areas of life, helping to humanise them by improving the realism of emotions and expressions.<\/p>\n<p>\u201cBecause of the complexity, level of detail and deep communication required when people perform, technology developments in the performing arts could be applied to human relations in virtual spaces in general,\u201d said\u202fNeokleous. \u201cThat could be something as simple as a virtual interaction with my doctor, for example.\u201d<\/p>\n<p>While the PREMIERE team made significant progress, the researchers noted that integrating AI, VR and performing arts remains hugely complex. They cited issues such as limited avatar resolution during the live performance, the high cost of motion capture systems and dizziness experienced by actors during extended VR rehearsals.<\/p>\n<p>There are also ethical concerns, including the potential for technology to overshadow traditional artistic practices. The team pointed to risks such as excluding those without digital access or skills, as well as current software biases towards Western styles of movement and dance.<\/p>\n<p>Nevertheless, they said technologies such as AI are still at an early stage of exploration for use on stage and are likely to mature over the next 5 to 10 years, by which time a new generation of artists will be ready to adopt them.<\/p>\n<p>\u201cWe understood the current limitations, but we\u2019re here to continue working on new projects and pushing state-of-the-art technologies,\u201d said\u202fGkiokas.<\/p>\n<p>For\u202fKatsouros and his colleagues, their experimental work showed that technology can enhance, rather than replace, the shared emotion that makes live performance so powerful.<\/p>\n<p><em>Research in this article was funded by the EU\u2019s Horizon Programme. The views of the interviewees don\u2019t necessarily reflect those of the European Commission. <\/em><\/p>\n<p><em>\u200bThis article was originally published\u202fin\u00a0<a href=\"https:\/\/projects.research-and-innovation.ec.europa.eu\/en\/horizon-magazine\">Horizon<\/a>\u00a0the EU Research and Innovation Magazine.<\/em><\/p>\n<p>More info<\/p>\n<ul>\n<li><a href=\"https:\/\/cordis.europa.eu\/project\/id\/101061303\">PREMIERE (CORDIS)<\/a><\/li>\n<li><a href=\"https:\/\/premiere-project.eu\/\">PREMIERE project website<\/a><\/li>\n<li><a href=\"https:\/\/research-and-innovation.ec.europa.eu\/research-area\/social-sciences-and-humanities\/cultural-heritage-and-cultural-and-creative-industries-ccis_en\">EU research \u2013 Cultural Heritage and Cultural and Creative Industries<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>EU-funded researchers are using emerging technologies to create new, immersive experiences and reimagine the future of live performance. By Gareth Willmer In September 2025, a stage performance with a difference took place at Porto\u2019s Coliseum theatre in northern Portugal. In\u00a0Re-embodied Machine, a dancer wearing motion sensors interacted with lights and sound that responded to his &#8230; <a title=\"On with the show: AI and virtual reality step in to transform live performance\" class=\"read-more\" href=\"https:\/\/scienceblog.com\/horizon\/3371\/on-with-the-show-ai-and-virtual-reality-step-in-to-transform-live-performance\/\" aria-label=\"Read more about On with the show: AI and virtual reality step in to transform live performance\">Read more<\/a><\/p>\n","protected":false},"author":298,"featured_media":3372,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"generate_page_header":"","jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[112,461],"tags":[],"class_list":["post-3371","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ict","category-science-in-society"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.4 (Yoast SEO v27.4) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>On with the show: AI and virtual reality step in to transform live performance - Horizon Magazine Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/scienceblog.com\/horizon\/3371\/on-with-the-show-ai-and-virtual-reality-step-in-to-transform-live-performance\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"On with the show: AI and virtual reality step in to transform live performance\" \/>\n<meta property=\"og:description\" content=\"EU-funded researchers are using emerging technologies to create new, immersive experiences and reimagine the future of live performance. 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