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Paleolithic Butchery Techniques

A computer-generated image (3D rendering) shows what the scene of a possible butchering event might have looked like in the past. This image is based on the work of a paleoartist who studied real fossils. The artist used the size and shape of the fossils to create 3D models of the animals and their environment. Then, they used special computer techniques (3D digital scanning and texturing by projection) to add details and textures to the models, making the scene look realistic.

Giant Armadillos Butchered in Argentina 21,000 Years Ago

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